John Vasques, imagine GSC Game World orders you for 100 promotional images for the next sequel... You first sweat over each one, then create templates, presets, actions, brushes. By the end of a hundred, the work has transformed from art into craft, with consistent quality. And the time it takes to create one image has been reduced to 30 minutes. You've already become a pro at creating images for S.T.A.L.K.E.R. And what's more valuable now: the first image, which took seven hours due to a lack of skill, or the 100th, slapped together in half an hour, but at a professional level? Or, perhaps, the image's content itself, its plot, its idea, its execution...
ash, The truth is YOURS. But I put my SOUL into the photo. Every detail is important to me. You should see how I do it, down to the pixel. This isn't a game. It's my world and concept, taken from the Strugatsky brothers' worlds A and B, plus a little playfulness with the power of weapons, and that's it. I don't think it's a lack of skill. I just meticulously do it the way I like to do it, and I don't use the Pen Tool or any other selection tool, for example, but I do it on a second layer using the Eraser Tool. I find it more convenient and better that way. Well, that's just me.
I thought all Stalker fans had seen A. Tarkovsky's film with the same title and almost the same premise. The idea of a secret desire and a room where those desires come true. That room looks a bit cozier there. There.
Well, now everything is clear! We need to do it exactly as in the book, the movie, and our favorite game. (Your own worldview is not required here)!!! ...No one... Then everyone will be happy! And only one question will arise... "Isn't plagiarism welcomed?"!!!
Jack GT., To understand someone else's world, you have to live with them, experience their worldview. This takes a considerable amount of time. Therefore, understanding what you've read and seen before is easier – a completely natural process. How can I grasp someone else's worldview in a couple of frames... IMHO, this is John Vasques's best work, even if he had shot it on Canon.
ash, I'm not saying anything about John Vasques at all, maybe you misunderstood. And the direction of his photos is very clear to me, because I've tried to do something similar. And in some ways, I go to similar places. His theme is cool! This is funny... Pasha? - "Tarkovsky's is still better.)", "I thought all fans of the game Stalker saw A. Tarkovsky's film with the same name and almost the same idea. The idea of the Secret Desire and the room in which these desires come true. So this room looks somehow more cozy there. There.)", Why write this, the work is individual. If you supposedly don't like it, don't spout "smartness" - move on!...
Jack GT., the photo should speak for itself and tell its own story to the viewer, without hints, backstories, or three-volume explanations. If you called yourself a stalker, then work on the image 100% and tolerate comparisons to a roadside picnic, a Tarkovsky film adaptation, and a game. Although there's no trace of either the former or the latter here, only the association with the game remains. Or, otherwise, there's no point in exploiting this image. This work would be good on its own without the stalker references and other schizophrenia. I hope I explained it clearly. I think Ash meant that too.
ash, Jack GT., ))) Jack - The truth is YOURS, of course. Thank you all for your attention. I'll be posting the rest of the series, and the third season of the project will be in the spring, after the snow melts.
A photo should speak for itself and tell its own story to the viewer, without hints, backstories, or three-volume explanations
No one says a photo needs to be explained—that's clear. You created the image in your head, linked the photo, and started asking questions, trying to hear something (even though you probably understand what the photo is about). That's how you get a 100% answer. ...And other "schizophrenia" has nothing to do with it!
Konstantin Kochetov, Of course )))
You first sweat over each one, then create templates, presets, actions, brushes. By the end of a hundred, the work has transformed from art into craft, with consistent quality. And the time it takes to create one image has been reduced to 30 minutes. You've already become a pro at creating images for S.T.A.L.K.E.R.
And what's more valuable now: the first image, which took seven hours due to a lack of skill, or the 100th, slapped together in half an hour, but at a professional level?
Or, perhaps, the image's content itself, its plot, its idea, its execution...
But I put my SOUL into the photo. Every detail is important to me. You should see how I do it, down to the pixel.
This isn't a game. It's my world and concept, taken from the Strugatsky brothers' worlds A and B, plus a little playfulness with the power of weapons, and that's it.
I don't think it's a lack of skill. I just meticulously do it the way I like to do it, and I don't use the Pen Tool or any other selection tool, for example, but I do it on a second layer using the Eraser Tool. I find it more convenient and better that way. Well, that's just me.
very
PR is good, of course, but not everyone can do it.
There's no need to compare photography and literature.
Well, let Andrei have it this way, but for me it's THE WAY I see it.
A bell tower again? )))))
IMHO, this is John Vasques's best work, even if he had shot it on Canon.
If you called yourself a stalker, then work on the image 100% and tolerate comparisons to a roadside picnic, a Tarkovsky film adaptation, and a game. Although there's no trace of either the former or the latter here, only the association with the game remains. Or, otherwise, there's no point in exploiting this image.